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Posts : 1342
Experience : 1406
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Join date : 2013-06-12

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
50/100  (50/100)
Armor Percentage:
0/100  (0/100)

PostSubject: MEDIUM ARMOR   Fri 22 May - 4:20


This feat allows character to use Medium Armor. Character must learn rank 1 for Light Armor to unlock Medium Armor feat. Medium Armor offer medium defense against damage. Armor cannot protect you from damage types: dark energy, mental, poison, bleeding. Damage Reduction reduces the damage in % that health points suffer. Special medium armors usually offer bonus to Dexterity or Intelligence attribute.

Feat: Universal
Damage Type: NA
Counter: None

Rank 1:
10% DR against DPS
10% Penalty to Energy Force Powers

Rank 2:
15% DR against all DPS
10% Penalty to Energy Force Powers

Rank 3:
20% DR against all DPS
10% Penalty to Energy Force Powers

Rank 4:
Evolution A: +5% DR against DPS
Evolution B: -5% Penalty to Energy Force Powers

Rank 5:
Evolution A: +5% DR against all DPS
Evolution B: -5% Penalty to Energy Force Powers
Evolution C: Medium Armor Shield

By default a shield takes a hand slot to use to give Shield Points to the character. Medium Armor Shield perk allows you to install shields into your armor, leaving your hands free for weapons or other items. Shields installed in the medium armor have 25% penalty to shield points.

Armor: Armor was generally divided into three classes: light armor, medium armor, and heavy armor. Light armor usually came in the form of woven cloth or thin plastics. Medium armor, by far the most common, was made up of small ceramic or metal plates. Heavy armor was designed for front-line combat, and is usually fully enclosed.
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